Member List

Developer Documentation: Member List
Developer Documentation
MeltPoolDG::ObstacleField< dim, number, ObstacleType > Member List

This is the complete list of members for MeltPoolDG::ObstacleField< dim, number, ObstacleType >, including all inherited members.

add_load_type(ObstacleLoadType &&obstacle_load)MeltPoolDG::ObstacleField< dim, number, ObstacleType >inline
advance_time(const number time_step)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
compress()MeltPoolDG::ObstacleField< dim, number, ObstacleType >
compute_loads_on_obstacles()MeltPoolDG::ObstacleField< dim, number, ObstacleType >
dataMeltPoolDG::ObstacleField< dim, number, ObstacleType >private
deserialize()MeltPoolDG::ObstacleField< dim, number, ObstacleType >
find_particles_in_neighborhood(const DEMParticleAccessor< dim, number > &particle, const number relative_tolerance)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
get_obstacles_in_cell(const dealii::TriaIterator< dealii::CellAccessor< dim > > &cell, ObstacleContainer &particles)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
get_refinement_regions() constMeltPoolDG::ObstacleField< dim, number, ObstacleType >
ghost_particle_range() constMeltPoolDG::ObstacleField< dim, number, ObstacleType >
insert_obstacles(const dealii::Triangulation< dim > &triangulation, const std::vector< dealii::Point< dim, number > > &obstacle_locations, const std::vector< std::vector< number > > &obstacle_properties)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
loadsMeltPoolDG::ObstacleField< dim, number, ObstacleType >private
locally_owned_particle_range() constMeltPoolDG::ObstacleField< dim, number, ObstacleType >
mpi_communicatorMeltPoolDG::ObstacleField< dim, number, ObstacleType >private
n_global_particles() constMeltPoolDG::ObstacleField< dim, number, ObstacleType >
obstacle_data_structureMeltPoolDG::ObstacleField< dim, number, ObstacleType >private
ObstacleField(const ObstacleData< number > &data, const dealii::Triangulation< dim > &triangulation, const dealii::Mapping< dim > &mapping)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
ObstacleField(const ObstacleData< number > &data, const dealii::Triangulation< dim > &triangulation, const dealii::Mapping< dim > &mapping, const std::vector< dealii::Point< dim, number > > &obstacle_locations, const std::vector< std::vector< number > > &obstacle_properties)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
particles_in_cell(typename dealii::Triangulation< dim >::active_cell_iterator cell) constMeltPoolDG::ObstacleField< dim, number, ObstacleType >
prepare_for_coarsening_and_refinement()MeltPoolDG::ObstacleField< dim, number, ObstacleType >
prepare_for_serialization()MeltPoolDG::ObstacleField< dim, number, ObstacleType >
print_accumulated_obstacle_force_norm(const dealii::ConditionalOStream pout) constMeltPoolDG::ObstacleField< dim, number, ObstacleType >
register_particle_output(Postprocessor< dim, number > &postprocessor) constMeltPoolDG::ObstacleField< dim, number, ObstacleType >
serialize(Archive &ar, const unsigned int version)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
subscribe_to_data_structure(std::function< void(CellListParticleHandler< dim, number, ObstacleType > &, const typename CellListParticleHandler< dim, number, ObstacleType >::NotifyEvent &)> callback)MeltPoolDG::ObstacleField< dim, number, ObstacleType >
unpack_after_coarsening_and_refinement()MeltPoolDG::ObstacleField< dim, number, ObstacleType >