Member List

Developer Documentation: Member List
Developer Documentation
MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType > Member List

This is the complete list of members for MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >, including all inherited members.

auto_update_particle_cache()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
broadcast_global_particles() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
cell_levelMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
cell_particle_cacheMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
CellListParticleHandler(const dealii::Triangulation< dim > &triangulation, const dealii::Mapping< dim > &mapping)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >explicit
compress()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
compute_max_particle_radius() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
deregister_property_pool() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
deserialize()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
find_particle_cache_cell(const dealii::TriaIterator< dealii::CellAccessor< dim > > &cell) constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
find_particles_in_neighborhood(const DEMParticleAccessor< dim, number > &particle, const number relative_tolerance)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
find_relevant_particles(const dealii::TriaIterator< dealii::CellAccessor< dim > > &cell, ObstacleContainer &particles)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
get_mpi_communicator() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
get_obstacles_in_cell(const dealii::TriaIterator< dealii::CellAccessor< dim > > &cell, ObstacleContainer &particles)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
ghost_particle_range() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
ghost_particle_update_cacheMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
ghost_particlesMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
ghost_particles_property_poolMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >mutableprivate
global_max_particle_radiusMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
initialize()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
insert_global_particles(const std::vector< dealii::Point< dim, number > > &obstacle_locations, const std::vector< std::vector< number > > &obstacle_properties)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
locally_owned_particle_range() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
locally_owned_particlesMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
mpi_communicatorMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
n_ghost_particles() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
n_global_particles() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
n_locally_owned_particles() constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
neighbor_list_update_trackerMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
notify(const NotifyEvent &event)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
notify_signalMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
NotifyEvent enum nameMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
obstacle_handlerMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
particle_id_to_iterator_cacheMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
particles_in_cell(typename dealii::Triangulation< dim >::active_cell_iterator cell) constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
prepare_for_coarsening_and_refinement()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
prepare_for_serialization()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
register_particle_output(Postprocessor< dim, number > &postprocessor) constMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
serialize(Archive &ar, const unsigned int version)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
sort_particles_into_subdomains_and_cells()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
subscribe(std::function< void(CellListParticleHandler &, const NotifyEvent)> callback)MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
triangulation_level_cacheMeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >private
unpack_after_coarsening_and_refinement()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
update_ghost_particle_properties()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >
~CellListParticleHandler()MeltPoolDG::CellListParticleHandler< dim, number, ObstacleType >