ObstacleLoad< dim, number, ObstacleType > Struct Template Reference
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Developer Documentation
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MeltPoolDG::ObstacleLoad< dim, number, ObstacleType > Struct Template Reference
Interface class for loads acting on obstacles using type erasure. More...
#include <obstacle_forces.hpp>
Classes | |
| struct | ObstacleLoadConcept |
| struct | ObstacleLoadModel |
Public Member Functions | |
| template<typename ObstacleLoadType > | |
| ObstacleLoad (ObstacleLoadType &&obstacle_load) | |
| void | add_load_to_obstacles (ObstacleField< dim, number, ObstacleType > &obstacle_field) const |
Private Attributes | |
| std::unique_ptr< ObstacleLoadConcept > | obstacle_load_pimpl |
Detailed Description
template<int dim, typename number, typename ObstacleType>
struct MeltPoolDG::ObstacleLoad< dim, number, ObstacleType >
struct MeltPoolDG::ObstacleLoad< dim, number, ObstacleType >
Interface class for loads acting on obstacles using type erasure.
This interface enables uniform handling of different load models by abstracting them through type erasure. Any load acting on the obstacles in an obstacle field must conform to this interface. Hereby a load can be both forces and torques.
The only requirement for a class implementing a load model is to provide a member function named add_load_to_obstacles() that:
- Takes a
MeltPoolDG::ObstacleFieldas its argument. This object provides access to all necessary data describing the obstacles. Also the loads are added to the corresponding obstacles in this field.
Constructor & Destructor Documentation
◆ ObstacleLoad()
template<int dim, typename number , typename ObstacleType >
template<typename ObstacleLoadType >
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inlineexplicit |
Member Function Documentation
◆ add_load_to_obstacles()
template<int dim, typename number , typename ObstacleType >
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inline |
Member Data Documentation
◆ obstacle_load_pimpl
template<int dim, typename number , typename ObstacleType >
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private |
The documentation for this struct was generated from the following file:
- include/meltpooldg/particles/obstacle_forces.hpp
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